AI Insights · Timothy · January 2022
Top 5 Motorcycle Games in Oceania Q4 2021
Discover the performance trends of the top 5 motorcycle games in Oceania during Q4 2021, covering weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 motorcycle games in Oceania showcased varied performance trends based on data from Sensor Tower. Here’s a closer look at their weekly downloads, revenue, and active users.
Bike Race: Motorcycle Games from Wildlife Studios had a notable quarter with weekly revenue peaking at approximately $3.5K in late November. Weekly downloads fluctuated, reaching a high of around 6.3K in late October. Active users saw a decline from around 33K in mid-October to approximately 21K by the end of December.
Xtreme Motorbikes by Xtreme Games Studio experienced significant variability. The game’s weekly revenue was modest, peaking at $16 in early November. Weekly downloads saw a substantial spike to approximately 8K in early November, but settled to around 600-700 towards the end of the quarter. Active users increased from about 3.5K in late September to a peak of 10.7K in early November, before stabilizing around 4.2K by the end of December.
Dirt Bike Unchained: MX Racing from Red Bull saw steady growth in revenue, peaking at $531 in mid-December. Weekly downloads had a notable increase mid-December, reaching approximately 2.1K. Active users remained relatively stable, with a slight rise from about 3.2K in early October to approximately 3.8K in mid-December.
Real Bike Racing by Italic Games had a quiet quarter in terms of revenue, with only minor fluctuations. The game’s weekly downloads peaked at around 1.1K in late October and saw a gradual decline to about 485 by the end of December. Active users also saw a downward trend, dropping from approximately 4.5K in mid-October to around 2.7K by the end of the quarter.
Monster Energy Supercross Game from Milestone Srl maintained a steady performance. Weekly revenue saw a notable peak of $103 in mid-November. Downloads remained consistent, with a slight increase to 882 by the end of December. Active users hovered around 16K throughout the quarter, showing minor fluctuations.
For more detailed insights and data, visit Sensor Tower.